Friday 12 August 2011

Initial Sketch Models

Initially i decided to concentrate on the way that my precedent 3ds max design twist and shows a sense of movememnt and rotation. Keeping in mind that im shocking at maths and dont have a lot of time to create the illustrator files i decided to keep my design reasonably simple and focus on effective ways of representing this.

This first method is just taking a simple geometric shape like a square and by repositioning the holes i am able to make this rotation giving a sense of curve in which i investigated throughout project 1.


If i was to do somehting like this, i think it will more closely relate to my chosen 3ds model, if i was to rotate 360, obviously using paper to tril this made it hard as it was very thin and flimsy wheres as the acrylic and cardboard will be a lot thicker.

No comments:

Post a Comment